using System; using System.Drawing; // The 'windowHandle' parameter will contain the window handle for the: // - Active window when run by hotkey // - Trigger target when run by a Trigger rule // - TitleBar Button owner when run by a TitleBar Button // - Jump List owner when run from a Taskbar Jump List // - Currently focused window if none of these match public static class DisplayFusionFunction { public static void Run(IntPtr windowHandle) { BFS.General.ThreadWait(30000); BFS.DisplayFusion.RunFunction("Prevent Window Deactivation (keeps game windows focused)"); BFS.General.ThreadWait(2000); BFS.DisplayFusion.RunFunction("Lock/Unlock Mouse Cursor to Current Monitor"); BFS.General.ThreadWait(2000); BFS.DisplayFusion.RunFunction("Move Mouse Cursor to Next Monitor"); } }