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<title>DisplayFusion RSS: Problem with Unreal Engine Editor</title>
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<title>RE: Problem with Unreal Engine Editor</title>
<link>https://www.displayfusion.com/Discussions/View/problem-with-unreal-engine-editor/?ID=3b67bfcc-641b-4d65-8de8-e46b33e78130#2</link>
<pubDate>Tue, 05 Sep 2023 14:55:45 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
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<description><![CDATA[If you add the app to the compatibility list in DisplayFusion and turn on "Disable Application Hooks (this app only)", does the issue persist?]]></description>
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If you add the app to the compatibility list in DisplayFusion and turn on "Disable Application Hooks (this app only)", does the issue persist?
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<title>Problem with Unreal Engine Editor</title>
<link>https://www.displayfusion.com/Discussions/View/problem-with-unreal-engine-editor/?ID=3b67bfcc-641b-4d65-8de8-e46b33e78130</link>
<pubDate>Mon, 04 Sep 2023 17:23:02 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
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<description><![CDATA[This has taken me a long time to figure out, but there is something wrong with Display Fusion when I am using the Unreal Engine Editor- essentially the behavior will be that the engine window doesn't respond.  Mind you, I've crashed that editor plenty, and I can tell the difference.  The behavior...]]></description>
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This has taken me a long time to figure out, but there is something wrong with Display Fusion when I am using the Unreal Engine Editor- essentially the behavior will be that the engine window doesn't respond.  Mind you, I've crashed that editor plenty, and I can tell the difference.  The behavior is things like not being able to right click in a blueprint window to access prompts, or navigating across a BP window by dragging the mouse across (while holding a key) <br/>
<br/>
I couldn't figured out what this was until I started closing display fusion and noticing the problem just didn't happen.  Later this made me pay attention where the moment I encountered an issue, I would close Display Fusion and see immediately resolution.  I know the Unreal editor does funky things with its dockable windows and in my case, I was using multimonitor profiles for custome windows, but it happens even if I'm not using multimonitor profiles and just using the native window setups.  <br/>
<br/>
I have to use the Editor, but I am huge fan of Display fusion, and I loved being able to hit a key on my streamdeck to cycle a DF profile to rearrange all my assets perfectly with my monitor.
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