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<title>RE: Prevent Window Deactivation help</title>
<link>https://www.displayfusion.com/Discussions/View/prevent-window-deactivation-help/?ID=5671940f-2608-4be0-bb7c-a2540a6d498e#8</link>
<pubDate>Tue, 23 Jun 2015 18:55:00 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
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<description><![CDATA[No worries, glad to hear you found a workaround!]]></description>
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No worries, glad to hear you found a workaround!
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<item>
<title>RE: Prevent Window Deactivation help</title>
<link>https://www.displayfusion.com/Discussions/View/prevent-window-deactivation-help/?ID=5671940f-2608-4be0-bb7c-a2540a6d498e#7</link>
<pubDate>Sat, 20 Jun 2015 00:22:45 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
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<category>DisplayFusion</category>
<description><![CDATA[Using the Lock/Unlock Mouse function didn't end up working for me, I think the developers must have used a different method to lock it to the screen. However, I was able to unlock the mouse by tabbing into the Steam overlay, and it allowed me to use my mouse in my second monitor without the fulls...]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
Using the Lock/Unlock Mouse function didn't end up working for me, I think the developers must have used a different method to lock it to the screen. However, I was able to unlock the mouse by tabbing into the Steam overlay, and it allowed me to use my mouse in my second monitor without the fullscreen game minimizing. So it succeeded in the end, anyway! Thank you very much for your help.
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<item>
<title>RE: Prevent Window Deactivation help</title>
<link>https://www.displayfusion.com/Discussions/View/prevent-window-deactivation-help/?ID=5671940f-2608-4be0-bb7c-a2540a6d498e#6</link>
<pubDate>Fri, 19 Jun 2015 19:09:09 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
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<description><![CDATA[Try changing it to "All Windows," and set the delay to 60 seconds. The function may need to be run after the game is fully loaded and not still in the menus.]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
Try changing it to "All Windows," and set the delay to 60 seconds. The function may need to be run after the game is fully loaded and not still in the menus.
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<item>
<title>RE: Prevent Window Deactivation help</title>
<link>https://www.displayfusion.com/Discussions/View/prevent-window-deactivation-help/?ID=5671940f-2608-4be0-bb7c-a2540a6d498e#5</link>
<pubDate>Fri, 19 Jun 2015 18:42:15 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/prevent-window-deactivation-help/?ID=5671940f-2608-4be0-bb7c-a2540a6d498e#5</guid>
<category>DisplayFusion</category>
<description><![CDATA[I'm not sure if I setup the rule correctly, but it doesn't seem to work. Would I change any of the attributes?]]></description>
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I'm not sure if I setup the rule correctly, but it doesn't seem to work. Would I change any of the attributes?<br/>
<br/>
<div class="Image"><a href="http://i.gyazo.com/62b10ff7c496b2a790d1ecdad1a388f4.png" target="_blank" data-fancybox="" data-caption="http://i.gyazo.com/62b10ff7c496b2a790d1ecdad1a388f4.png" HelpButtonData="http://i.gyazo.com/62b10ff7c496b2a790d1ecdad1a388f4.png"><img src="http://i.gyazo.com/62b10ff7c496b2a790d1ecdad1a388f4.png" alt="http://i.gyazo.com/62b10ff7c496b2a790d1ecdad1a388f4.png" title=""></a></div>
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<item>
<title>RE: Prevent Window Deactivation help</title>
<link>https://www.displayfusion.com/Discussions/View/prevent-window-deactivation-help/?ID=5671940f-2608-4be0-bb7c-a2540a6d498e#4</link>
<pubDate>Fri, 19 Jun 2015 18:27:09 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/prevent-window-deactivation-help/?ID=5671940f-2608-4be0-bb7c-a2540a6d498e#4</guid>
<category>DisplayFusion</category>
<description><![CDATA[You could try creating a Window Location rule (with a delay) that runs the "Lock/Unlock Mouse Cursor" function. That would work if the game was using the built-in Lock/Unlock API in Windows.]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
You could try creating a Window Location rule (with a delay) that runs the "Lock/Unlock Mouse Cursor" function. That would work if the game was using the built-in Lock/Unlock API in Windows.
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<item>
<title>RE: Prevent Window Deactivation help</title>
<link>https://www.displayfusion.com/Discussions/View/prevent-window-deactivation-help/?ID=5671940f-2608-4be0-bb7c-a2540a6d498e#3</link>
<pubDate>Thu, 18 Jun 2015 22:38:27 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/prevent-window-deactivation-help/?ID=5671940f-2608-4be0-bb7c-a2540a6d498e#3</guid>
<category>DisplayFusion</category>
<description><![CDATA[I made a a location rule for the specific launcher application that was affecting it and it seemed to work fine.
Do you know if there is a way to prevent games like Fallout: New Vegas from locking the cursor to the fullscreen game window? I can't move my mouse to the other monitor to take advant...]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
I made a a location rule for the specific launcher application that was affecting it and it seemed to work fine. <br/>
<br/>
Do you know if there is a way to prevent games like Fallout: New Vegas from locking the cursor to the fullscreen game window? I can't move my mouse to the other monitor to take advantage of the Prevent Window Deactivation function for that particular game.
</div>
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<item>
<title>RE: Prevent Window Deactivation help</title>
<link>https://www.displayfusion.com/Discussions/View/prevent-window-deactivation-help/?ID=5671940f-2608-4be0-bb7c-a2540a6d498e#2</link>
<pubDate>Thu, 18 Jun 2015 18:43:20 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
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<category>DisplayFusion</category>
<description><![CDATA[Are the launchers usually called "launcher.exe"? You could create a second Window Location rule for D:\Games\Steam\SteamApps\*\launcher.exe, and set it to "Do Nothing."]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
Are the launchers usually called "launcher.exe"? You could create a second Window Location rule for D:\Games\Steam\SteamApps\*\launcher.exe, and set it to "Do Nothing."
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<item>
<title>Prevent Window Deactivation help</title>
<link>https://www.displayfusion.com/Discussions/View/prevent-window-deactivation-help/?ID=5671940f-2608-4be0-bb7c-a2540a6d498e</link>
<pubDate>Thu, 18 Jun 2015 04:18:24 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/prevent-window-deactivation-help/?ID=5671940f-2608-4be0-bb7c-a2540a6d498e</guid>
<category>DisplayFusion</category>
<description><![CDATA[Hello,
I'm using the Prevent Window Deactivation function to keep my fullscreen game windows focused when I move to a different monitor. This is working fine for the most part, however, when a secondary menu (like a properties menu) pops up on a game launcher, I can't click any of the buttons an...]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
Hello,<br/>
I'm using the Prevent Window Deactivation function to keep my fullscreen game windows focused when I move to a different monitor. This is working fine for the most part, however, when a secondary menu (like a properties menu) pops up on a game launcher, I can't click any of the buttons and am unable to close it. How can I prevent the function from activating on launchers and only make it work on my fullscreen games? <br/>
Here are my settings:<br/>
<div class="Image"><a href="http://i.gyazo.com/89c8e7028cfa0ef0ec2de19ecc09df04.png" target="_blank" data-fancybox="" data-caption="http://i.gyazo.com/89c8e7028cfa0ef0ec2de19ecc09df04.png" HelpButtonData="http://i.gyazo.com/89c8e7028cfa0ef0ec2de19ecc09df04.png"><img src="http://i.gyazo.com/89c8e7028cfa0ef0ec2de19ecc09df04.png" alt="http://i.gyazo.com/89c8e7028cfa0ef0ec2de19ecc09df04.png" title=""></a></div>
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