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<title>DisplayFusion RSS: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
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<item>
<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#18</link>
<pubDate>Sat, 08 Feb 2025 00:47:21 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#18</guid>
<category>DisplayFusion</category>
<description><![CDATA[Quote:
And it only happens if Monitor Fading is enabled in DisplayFusion?
Yes, without quitting the game, as soon as I closed Monitor Fading and went back to the game the panning went back to being smooth.
That made me went back to my old classic solution: loading a full black image in ACDsee ...]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
<div class="BackGrey"><div class="Text"><div><b>Quote:</b></div>And it only happens if Monitor Fading is enabled in DisplayFusion?</div></div><br/>
<br/>
Yes, without quitting the game, as soon as I closed Monitor Fading and went back to the game the panning went back to being smooth.<br/>
<br/>
That made me went back to my old classic solution: loading a full black image in ACDsee fullscreen in the secondary display.
</div>
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</item>
<item>
<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#17</link>
<pubDate>Fri, 07 Feb 2025 16:21:57 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#17</guid>
<category>DisplayFusion</category>
<description><![CDATA[And it only happens if Monitor Fading is enabled in DisplayFusion?]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
And it only happens if Monitor Fading is enabled in DisplayFusion?
</div>
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</item>
<item>
<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#16</link>
<pubDate>Wed, 05 Feb 2025 18:50:39 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#16</guid>
<category>DisplayFusion</category>
<description><![CDATA[Quote:
I couldn't reproduce this issue here using DisplayFusion 11.1.1 and this game: https://store.steampowered.com/app/2680010/The_First_Berserker_Khazan/
What CPU do you have in your machine?
Ryzen 5950X.
Slowly and linearly panning the camera view in an open area should show stutters.]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
<div class="BackGrey"><div class="Text"><div><b>Quote:</b></div>I couldn't reproduce this issue here using DisplayFusion 11.1.1 and this game: https://store.steampowered.com/app/2680010/The_First_Berserker_Khazan/<br/>
<br/>
What CPU do you have in your machine?</div></div><br/>
<br/>
Ryzen 5950X.<br/>
<br/>
Slowly and linearly panning the camera view in an open area should show stutters.
</div>
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</item>
<item>
<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#15</link>
<pubDate>Wed, 05 Feb 2025 18:28:46 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#15</guid>
<category>DisplayFusion</category>
<description><![CDATA[I couldn't reproduce this issue here using DisplayFusion 11.1.1 and this game: https://store.steampowered.com/app/2680010/The_First_Berserker_Khazan/
What CPU do you have in your machine?]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
I couldn't reproduce this issue here using DisplayFusion 11.1.1 and this game: https://store.steampowered.com/app/2680010/The_First_Berserker_Khazan/<br/>
<br/>
What CPU do you have in your machine?
</div>
]]></content:encoded>
</item>
<item>
<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#14</link>
<pubDate>Fri, 24 Jan 2025 21:34:51 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#14</guid>
<category>DisplayFusion</category>
<description><![CDATA[I'll test with that game next week and see if I can reproduce it as well. I'll keep you guys posted.
Thanks!]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
I'll test with that game next week and see if I can reproduce it as well. I'll keep you guys posted.<br/>
<br/>
Thanks!
</div>
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<item>
<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#13</link>
<pubDate>Mon, 20 Jan 2025 07:46:29 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#13</guid>
<category>DisplayFusion</category>
<description><![CDATA[Wow... this explains why i was experiencing so random performance in Delta Force.
I never connected the two.
I'm experiencing the same thing. Stuttering and inconsitent performance in UE5 game when i run DF Monitor fading.]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
Wow... this explains why i was experiencing so random performance in Delta Force.<br/>
I never connected the two.<br/>
<br/>
I'm experiencing the same thing. Stuttering and inconsitent performance in UE5 game when i run DF Monitor fading.
</div>
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<item>
<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#12</link>
<pubDate>Fri, 17 Jan 2025 00:19:32 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#12</guid>
<category>DisplayFusion</category>
<description><![CDATA[Just gave another try since a really long time without using this feature and...   this is *still* happening in 11.0.6 Beta 6.
Stuttering is clearly noticeable in UE5 titles. You can check with this free demo just panning the camera: https://store.steampowered.com/app/2680010/The_First_Berserker...]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
Just gave another try since a really long time without using this feature and...   this is *still* happening in 11.0.6 Beta 6.<br/>
<br/>
Stuttering is clearly noticeable in UE5 titles. You can check with this free demo just panning the camera: https://store.steampowered.com/app/2680010/The_First_Berserker_Khazan/
</div>
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<item>
<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#11</link>
<pubDate>Sat, 04 Mar 2023 06:29:17 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#11</guid>
<category>DisplayFusion</category>
<description><![CDATA[Quote:
Do you have a sample VR video file that I can use to test with PotPlayer and madVR?
Here you go: https://drive.google.com/file/d/1XQYN6phqpmAHtc22DRzjXF7Vqq2otnDH/view?usp=sharing
Attached are my PotPlayer config (import .reg) and my madVR config (put the file in the madVR folder).
I'm...]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
<div class="BackGrey"><div class="Text"><div><b>Quote:</b></div>Do you have a sample VR video file that I can use to test with PotPlayer and madVR?</div></div><br/>
Here you go: <a href="https://drive.google.com/file/d/1XQYN6phqpmAHtc22DRzjXF7Vqq2otnDH/view?usp=sharing" target="_blank" rel="nofollow"><b>https://drive.google.com/file/d/1XQYN6phqpmAHtc22DRzjXF7Vqq2otnDH/view?usp=sharing</b></a><br/>
Attached are my PotPlayer config (import .reg) and my madVR config (put the file in the madVR folder).<br/>
I'm also using LAVfilters ( <a href="https://github.com/Nevcairiel/LAVFilters/releases" target="_blank" rel="nofollow"><b>https://github.com/Nevcairiel/LAVFilters/releases</b></a> ).<br/>
They key is you have to use D3D11 Fullscreen in madVR for 10bit output.<br/>
<div class="Image"><a href="https://i.postimg.cc/Rh9zSJfJ/image.png" target="_blank" data-fancybox="" data-caption="https://i.postimg.cc/Rh9zSJfJ/image.png" HelpButtonData="https://i.postimg.cc/Rh9zSJfJ/image.png" HelpButtonDataAlign="BelowMiddle"><img src="https://i.postimg.cc/Rh9zSJfJ/image.png" alt="https://i.postimg.cc/Rh9zSJfJ/image.png" title=""></a></div><br/>
And LAVfilter Video needs to be set to use D3D11 instead of DXVA:<br/>
<div class="Image"><a href="https://i.postimg.cc/rsQy7Nbw/image.png" target="_blank" data-fancybox="" data-caption="https://i.postimg.cc/rsQy7Nbw/image.png" HelpButtonData="https://i.postimg.cc/rsQy7Nbw/image.png" HelpButtonDataAlign="BelowMiddle"><img src="https://i.postimg.cc/rsQy7Nbw/image.png" alt="https://i.postimg.cc/rsQy7Nbw/image.png" title=""></a></div><br/>
My main display is in a 12bpc Output color depth setting:<br/>
<div class="Image"><a href="https://i.postimg.cc/6q0xy6Lj/image.png" target="_blank" data-fancybox="" data-caption="https://i.postimg.cc/6q0xy6Lj/image.png" HelpButtonData="https://i.postimg.cc/6q0xy6Lj/image.png" HelpButtonDataAlign="BelowMiddle"><img src="https://i.postimg.cc/6q0xy6Lj/image.png" alt="https://i.postimg.cc/6q0xy6Lj/image.png" title=""></a></div><br/>
and my secondary display in a 8bpc setting:<br/>
<div class="Image"><a href="https://i.postimg.cc/Kv0ybzY4/image.png" target="_blank" data-fancybox="" data-caption="https://i.postimg.cc/Kv0ybzY4/image.png" HelpButtonData="https://i.postimg.cc/Kv0ybzY4/image.png" HelpButtonDataAlign="BelowMiddle"><img src="https://i.postimg.cc/Kv0ybzY4/image.png" alt="https://i.postimg.cc/Kv0ybzY4/image.png" title=""></a></div><br/>
Right now I'm using a script to load a black.png in ACDsee in the secondary display, which is a cumbersome solution...   but it works and doesn't change the video to 8 bit. 🤔
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<item>
<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#10</link>
<pubDate>Fri, 03 Mar 2023 20:14:36 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#10</guid>
<category>DisplayFusion</category>
<description><![CDATA[Do you have a sample VR video file that I can use to test with PotPlayer and madVR?]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
Do you have a sample VR video file that I can use to test with PotPlayer and madVR?
</div>
]]></content:encoded>
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<item>
<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#9</link>
<pubDate>Tue, 28 Feb 2023 17:54:10 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#9</guid>
<category>DisplayFusion</category>
<description><![CDATA[I honestly can't fathom why such a simple feature can be so problematic. I resorted to just load a fullscreen black png in an image viewer in the secondary display, and I have none of the problems your 'Monitor Fading' bring up.]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
I honestly can't fathom why such a simple feature can be so problematic. I resorted to just load a fullscreen black png in an image viewer in the secondary display, and I have none of the problems your 'Monitor Fading' bring up.
</div>
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<item>
<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#8</link>
<pubDate>Mon, 27 Feb 2023 04:54:57 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#8</guid>
<category>DisplayFusion</category>
<description><![CDATA[Quote:
We didn't get a chance to work on it for Beta 18, it's still on our list for one of the next few betas.
I see you fixed it in Beta 21. I just discovered now another problem. When I'm playing a video file in D3D11 fullscreen windowed mode (using PotPlayer and madVR video renderer) enablin...]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
<div class="BackGrey"><div class="Text"><div><b>Quote:</b></div>We didn't get a chance to work on it for Beta 18, it's still on our list for one of the next few betas.</div></div><br/>
I see you fixed it in Beta 21. I just discovered now another problem. When I'm playing a video file in D3D11 fullscreen windowed mode (using PotPlayer and madVR video renderer) enabling 'Monitor Fading' makes the video play switch from 10 bit to 8 bit...<br/>
<br/>
<div class="Image"><a href="https://i.postimg.cc/6QmNC0zw/image.png" target="_blank" data-fancybox="" data-caption="https://i.postimg.cc/6QmNC0zw/image.png" HelpButtonData="https://i.postimg.cc/6QmNC0zw/image.png" HelpButtonDataAlign="BelowMiddle"><img src="https://i.postimg.cc/6QmNC0zw/image.png" alt="https://i.postimg.cc/6QmNC0zw/image.png" title=""></a></div><br/>
As soon as I disable 'Monitor Fading' it goes back to 10 bit...
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<item>
<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#7</link>
<pubDate>Fri, 02 Dec 2022 14:10:33 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#7</guid>
<category>DisplayFusion</category>
<description><![CDATA[We didn't get a chance to work on it for Beta 18, it's still on our list for one of the next few betas.]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
We didn't get a chance to work on it for Beta 18, it's still on our list for one of the next few betas.
</div>
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<item>
<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#6</link>
<pubDate>Thu, 01 Dec 2022 20:24:35 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#6</guid>
<category>DisplayFusion</category>
<description><![CDATA[Quote:
We have an idea on what could be causing this, and have added it to our list to fix up. We will post an update here if/when we have a new beta with it fixed.
Thanks!
So I guess this issue still haven't been touched in the new Beta 18?]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
<div class="BackGrey"><div class="Text"><div><b>Quote:</b></div>We have an idea on what could be causing this, and have added it to our list to fix up. We will post an update here if/when we have a new beta with it fixed.<br/>
<br/>
Thanks!</div></div><br/>
<br/>
So I guess this issue still haven't been touched in the new Beta 18?
</div>
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<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#5</link>
<pubDate>Fri, 28 Oct 2022 21:55:57 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#5</guid>
<category>DisplayFusion</category>
<description><![CDATA[Ok. I hope it's soon, because DisplayFusion's unability to set a screensaver for only 1 display was what lead me to use 'Monitor fading' in the first place. Now there is no viable option.]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
Ok. I hope it's soon, because DisplayFusion's unability to set a screensaver for only 1 display was what lead me to use 'Monitor fading' in the first place. Now there is no viable option.
</div>
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<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#4</link>
<pubDate>Fri, 28 Oct 2022 19:36:30 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#4</guid>
<category>DisplayFusion</category>
<description><![CDATA[We have an idea on what could be causing this, and have added it to our list to fix up. We will post an update here if/when we have a new beta with it fixed.
Thanks!]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
We have an idea on what could be causing this, and have added it to our list to fix up. We will post an update here if/when we have a new beta with it fixed.<br/>
<br/>
Thanks!
</div>
]]></content:encoded>
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<item>
<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#3</link>
<pubDate>Thu, 27 Oct 2022 11:23:03 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#3</guid>
<category>DisplayFusion</category>
<description><![CDATA[Quote:
I've never run into this before but I will check with our developers to see if there's a polling timer that only runs while fading is enabled and we'll see if we can track it down.
Some people are not sensitive to this kind of microstutter. It is subtle but it's clearly there. Those vide...]]></description>
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<div class="BackGrey"><div class="Text"><div><b>Quote:</b></div>I've never run into this before but I will check with our developers to see if there's a polling timer that only runs while fading is enabled and we'll see if we can track it down.</div></div><br/>
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Some people are not sensitive to this kind of microstutter. It is subtle but it's clearly there. Those videos where recorded one immediately after the other, just enabling 'Monitor Fading' with a hotkey.
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<title>RE: DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#2</link>
<pubDate>Wed, 26 Oct 2022 22:58:14 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f#2</guid>
<category>DisplayFusion</category>
<description><![CDATA[I've never run into this before but I will check with our developers to see if there's a polling timer that only runs while fading is enabled and we'll see if we can track it down.]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
I've never run into this before but I will check with our developers to see if there's a polling timer that only runs while fading is enabled and we'll see if we can track it down.
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<title>DisplayFusion's 'Monitor Fading' introduces hitches/stutter in games...   WTF ???</title>
<link>https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f</link>
<pubDate>Wed, 26 Oct 2022 03:44:45 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/displayfusions-monitor-fading-introduces-hitchesstutter-in-games-wtf/?ID=a08e3017-ce5e-44ef-a8c9-cc03acbd529f</guid>
<category>DisplayFusion</category>
<description><![CDATA[I just discovered using your 'Monitor Fading' function to make my secondary display black was giving me random hitches/stutter in 'A Plague Tale Requiem'.
'Monitor Fading' disabled = perfectly smooth, no stutter:
https://www.youtube.com/watch?v=xnEavcZ--Sg
'Monitor Fading' enabled = stutter
h...]]></description>
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I just discovered using your 'Monitor Fading' function to make my secondary display black was giving me random hitches/stutter in 'A Plague Tale Requiem'.<br/>
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'Monitor Fading' disabled = perfectly smooth, no stutter:<br/>
https://www.youtube.com/watch?v=xnEavcZ--Sg<br/>
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'Monitor Fading' enabled = stutter<br/>
https://www.youtube.com/watch?v=w1DJHGbVMmk<br/>
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Most noticeable at times: 0:11, 0:22, 0:37 and 0:42<br/>
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This has been driven me crazy for days, but I bet it is also the culprit for the stutter in other games and in video playback I've been suffering for a long time...<br/>
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WTF guys, how is this possible?? this is totally unacceptable. <img src="https://www.displayfusion.com/MediaCommon/SVGs/FontAwesome/face-grimace.light.svg" alt="???" style="box-sizing:border-box;position:relative;overflow:hidden;vertical-align:middle !important;width:16px;height:16px;" HelpButtonData="???" HelpButtonDataAlign="BelowMiddle" /><br/>
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How can your software be so untrustworthy and make such a mess for the whole system for such a simple function??
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