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<title>RE: Does Ignore Deactivation work properly?</title>
<link>https://www.displayfusion.com/Discussions/View/does-ignore-deactivation-work-properly/?ID=b3ee316b-9576-4ac9-ae8f-7e992729afc3#2</link>
<pubDate>Tue, 02 Feb 2021 01:02:36 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
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<description><![CDATA[Nevermind, I didn't realize I get the pro version as a trial instead of free, so I can test this one my own.]]></description>
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Nevermind, I didn't realize I get the pro version as a trial instead of free, so I can test this one my own.
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<title>Does Ignore Deactivation work properly?</title>
<link>https://www.displayfusion.com/Discussions/View/does-ignore-deactivation-work-properly/?ID=b3ee316b-9576-4ac9-ae8f-7e992729afc3</link>
<pubDate>Tue, 02 Feb 2021 00:19:07 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
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<description><![CDATA[Before I buy the pro version, I would like to know if the ignore deactivation feature works better than the Actual Tools: Actual Multiple monitor software. With thier software the Ignore Deactivation feature seems to limit fps in all games to the monitors refresh rate (enables V-Sync I believe). ...]]></description>
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Before I buy the pro version, I would like to know if the ignore deactivation feature works better than the Actual Tools: Actual Multiple monitor software. With thier software the Ignore Deactivation feature seems to limit fps in all games to the monitors refresh rate (enables V-Sync I believe). Does Displayfusion cause performance issues for games like AMM? Overall how well does this feature work on most titles, is it well supported. Any help is appreciated. -Cal
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