<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/">
<channel>
<title>DisplayFusion RSS: Problem with triggers and prevent window deactivation</title>
<atom:link href="https://www.displayfusion.com/Discussions/RSS/?TopicID=e06d31b3-0917-4a64-8ffc-43954c7c6607" rel="self" type="application/rss+xml" />
<link>https://www.displayfusion.com/Discussions/RSS/?TopicID=e06d31b3-0917-4a64-8ffc-43954c7c6607</link>
<description>DisplayFusion RSS: Problem with triggers and prevent window deactivation</description>
<lastBuildDate>Mon, 06 Apr 2026 08:03:50 GMT</lastBuildDate>
<language>en</language>
<sy:updatePeriod>hourly</sy:updatePeriod>
<sy:updateFrequency>1</sy:updateFrequency>
<generator>https://www.displayfusion.com/Discussions/RSS/?TopicID=e06d31b3-0917-4a64-8ffc-43954c7c6607</generator>
<item>
<title>RE: Problem with triggers and prevent window deactivation</title>
<link>https://www.displayfusion.com/Discussions/View/problem-with-triggers-and-prevent-window-deactivation/?ID=e06d31b3-0917-4a64-8ffc-43954c7c6607#2</link>
<pubDate>Tue, 08 Mar 2016 14:07:56 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/problem-with-triggers-and-prevent-window-deactivation/?ID=e06d31b3-0917-4a64-8ffc-43954c7c6607#2</guid>
<category>DisplayFusion</category>
<description><![CDATA[How long of a Wait did you add to the Window Created trigger? I've found that for some games you need to add a 60 second wait so that the function doesn't run until the game has fully loaded. Otherwise it runs on the game menu instead and doesn't work correctly until you minimize/restore the game...]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
How long of a Wait did you add to the Window Created trigger? I've found that for some games you need to add a 60 second wait so that the function doesn't run until the game has fully loaded. Otherwise it runs on the game menu instead and doesn't work correctly until you minimize/restore the game window.
</div>
]]></content:encoded>
</item>
<item>
<title>Problem with triggers and prevent window deactivation</title>
<link>https://www.displayfusion.com/Discussions/View/problem-with-triggers-and-prevent-window-deactivation/?ID=e06d31b3-0917-4a64-8ffc-43954c7c6607</link>
<pubDate>Sat, 05 Mar 2016 06:28:01 GMT</pubDate>
<dc:creator>Binary Fortress Software</dc:creator>
<guid isPermaLink="false">https://www.displayfusion.com/Discussions/View/problem-with-triggers-and-prevent-window-deactivation/?ID=e06d31b3-0917-4a64-8ffc-43954c7c6607</guid>
<category>DisplayFusion</category>
<description><![CDATA[I want to create a trigger to prevent windows deactivation every time I launch Counter-Strike Global Offensive. I've gotten it to work with the Window Created trigger using the Process Filename as a match condition.
However, whether this works is very hit and miss. Sometimes it works when I laun...]]></description>
<content:encoded><![CDATA[<div class="CTDiscussions">
I want to create a trigger to prevent windows deactivation every time I launch Counter-Strike Global Offensive. I've gotten it to work with the Window Created trigger using the Process Filename as a match condition.<br/>
<br/>
However, whether this works is very hit and miss. Sometimes it works when I launch the game, and other times clicking out of the game window will minimize the game. But if I tab-in back into the game after clicking out of game, prevent window deactivation works without pressing the hotkey.<br/>
<br/>
I've tried adding a wait action and changing the event to no avail.
</div>
]]></content:encoded>
</item>
</channel>
</rss>