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Scripted Functions (Macros)
Display
Fusion
by Binary Fortress Software
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Ultra Wide Borderless Fullscreen
Return to DisplayFusion Scripted Functions (Macros)
Description
Allows Borderless Fullscreen on some games with an ultra wide setup without Nvidia Surround or Eyefinity. For the best results try adding a custom resolution for the main monitor of 5760x1080 and setting the game to windowed with that resolution and then using this script.
Language
C# (.Net)
Minimum Version
8.1.1+
Created By
Bastani
Contributors
-
Date Created
Nov 21, 2016
Date Last Modified
Nov 21, 2016
Scripted Function (Macro) Code
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using System; using System.Drawing; // The 'windowHandle' parameter will contain the window handle for the: // - Active window when run by hotkey // - Window Location target when run by a Window Location rule // - TitleBar Button owner when run by a TitleBar Button // - Jump List owner when run from a Taskbar Jump List // - Currently focused window if none of these match public static class DisplayFusionFunction { public static void Run(IntPtr windowHandle) { //get the window styles BFS.WindowEnum.WindowStyle style = BFS.Window.GetWindowStyle(windowHandle); //if the window has any borders and titles, make it full screen if(BFS.Window.HasWindowStyle(BFS.WindowEnum.WindowStyle.WS_CAPTION, windowHandle) || BFS.Window.HasWindowStyle(BFS.WindowEnum.WindowStyle.WS_SYSMENU, windowHandle) || BFS.Window.HasWindowStyle(BFS.WindowEnum.WindowStyle.WS_THICKFRAME__SIZEBOX, windowHandle) || BFS.Window.HasWindowStyle(BFS.WindowEnum.WindowStyle.WS_MINIMIZEBOX, windowHandle) || BFS.Window.HasWindowStyle(BFS.WindowEnum.WindowStyle.WS_MAXIMIZEBOX, windowHandle)) { //save the size and position of the window SaveWindowSize(windowHandle); //make sure to remove the styles. just toggling these settings may turn on something we dont want style &= ~BFS.WindowEnum.WindowStyle.WS_CAPTION; style &= ~BFS.WindowEnum.WindowStyle.WS_SYSMENU; style &= ~BFS.WindowEnum.WindowStyle.WS_THICKFRAME__SIZEBOX; style &= ~BFS.WindowEnum.WindowStyle.WS_MINIMIZEBOX; //add Maximize Window in case it doesn't exist (needs to be done due to bug with DisplayFusion) style |= BFS.WindowEnum.WindowStyle.WS_MAXIMIZEBOX; //set the window style BFS.Window.SetWindowStyle(style, windowHandle); //get the bounds of the monitor that the window is in Rectangle bounds = BFS.Monitor.GetMonitorBoundsByWindow(windowHandle); //size and position the window to be fullscreen within the monitor BFS.Window.SetSizeAndLocation(windowHandle, -1920, 0, 5760, 1080); //remove Maximize Window style &= ~BFS.WindowEnum.WindowStyle.WS_MAXIMIZEBOX; BFS.Window.SetWindowStyle(style, windowHandle); } else { //if we got here, then the window must already be fullscreen. //add non-fullscreen styles back to the window style |= BFS.WindowEnum.WindowStyle.WS_CAPTION; style |= BFS.WindowEnum.WindowStyle.WS_SYSMENU; style |= BFS.WindowEnum.WindowStyle.WS_THICKFRAME__SIZEBOX; style |= BFS.WindowEnum.WindowStyle.WS_MINIMIZEBOX; style |= BFS.WindowEnum.WindowStyle.WS_MAXIMIZEBOX; //try and load saved window size and position bool isMaximized; Rectangle bounds = GetSavedWindowSize(windowHandle, out isMaximized); //set the window style BFS.Window.SetWindowStyle(style, windowHandle); //if we couldnt load the size, exit the script if(bounds.Equals(Rectangle.Empty)) return; //if the window was maximized, maximize it, otherwise set the window size and location with the values we loaded if(isMaximized) BFS.Window.Maximize(windowHandle); else BFS.Window.SetSizeAndLocation(windowHandle, bounds.X, bounds.Y, bounds.Width, bounds.Height); } } //this is a function that will save the window size and position in window properties private static void SaveWindowSize(IntPtr windowHandle) { Rectangle bounds = BFS.Window.GetBounds(windowHandle); BFS.Window.SetWindowProperty(windowHandle, "ToggleFullscreen_X", new IntPtr(bounds.X)); BFS.Window.SetWindowProperty(windowHandle, "ToggleFullscreen_Y", new IntPtr(bounds.Y)); BFS.Window.SetWindowProperty(windowHandle, "ToggleFullscreen_Width", new IntPtr(bounds.Width)); BFS.Window.SetWindowProperty(windowHandle, "ToggleFullscreen_Height", new IntPtr(bounds.Height)); BFS.Window.SetWindowProperty(windowHandle, "ToggleFullscreen_IsMaximized", new IntPtr(BFS.Window.IsMaximized(windowHandle) ? 1 : 0)); } private static Rectangle GetSavedWindowSize(IntPtr windowHandle, out bool isMaximized) { Rectangle bounds = new Rectangle(); bounds.X = BFS.Window.GetWindowProperty(windowHandle, "ToggleFullscreen_X").ToInt32(); bounds.Y = BFS.Window.GetWindowProperty(windowHandle, "ToggleFullscreen_Y").ToInt32(); bounds.Width = BFS.Window.GetWindowProperty(windowHandle, "ToggleFullscreen_Width").ToInt32(); bounds.Height = BFS.Window.GetWindowProperty(windowHandle, "ToggleFullscreen_Height").ToInt32(); isMaximized = (BFS.Window.GetWindowProperty(windowHandle, "ToggleFullscreen_IsMaximized").ToInt32() == 1); return bounds; } }
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