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Nvidia Surround Helper
Return to DisplayFusion Scripted Functions (Macros)
Description
This function is meant to reduce the pain of switching between nVidia Surround and Extended Desktops.
Language
C# (.Net)
Minimum Version
7.1.0+
Created By
solaris765
Contributors
-
Date Created
Mar 20, 2015
Date Last Modified
Apr 6, 2015
Scripted Function (Macro) Code
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using System; using System.Drawing; using System.Collections.Generic; // The 'windowHandle' parameter will contain the window handle for the: // - Active window when run by hotkey // - Window Location target when run by a Window Location rule // - TitleBar Button owner when run by a TitleBar Button // - Jump List owner when run from a Taskbar Jump List // - Currently focused window if none of these match public static class DisplayFusionFunction { public static void Run(IntPtr windowHandle) { //Nvidia control panel executable location. string nvctl = "A:\\Program Files\\NVIDIA Corporation\\Control Panel Client\\nvcplui.exe"; //Can add to or remove from list to fit needs. string[] predictedPrograms = { "A:\\Program Files (x86)\\Google\\Chrome\\Application\\chrome.exe", "A:\\Program Files\\Logitech Gaming Software\\LCore.exe", "A:\\Program Files (x86)\\Skype\\Phone\\Skype.exe" }; //Saves all running Programs string[] arr = BFS.Application.GetAllRunningApplicationFiles(); //Close predicted Programs. for (int i = 0; i < predictedPrograms.Length; ++i) BFS.Application.Kill(BFS.Application.GetAppIDByFile(predictedPrograms[i])); BFS.Application.Start(nvctl, ""); System.Threading.Thread.Sleep(800); //Wait BFS.Window.SetLocation(BFS.Window.GetWindowByText("NVIDIA Control Panel"),0,0); if (BFS.ScriptSettings.ReadValue("Surround") == "true") DisableSurround(); else EnableSurround(); //Wait for nvctl to get closed by user. BFS.Application.WaitForExitByFile(nvctl,0); //Re-Open predicted Programs. for (int i = 0; i < arr.Length; ++i) if (!BFS.Application.IsAppRunningByFile(arr[i])) BFS.Application.Start(arr[i], ""); // default Resolution if (BFS.ScriptSettings.ReadValue("Surround") == "false") { BFS.DisplayFusion.LoadMonitorProfile("Default"); System.Threading.Thread.Sleep(3000); //Wait BFS.DisplayFusion.LoadWallpaperProfile("Default"); } // nVidia Surround / AMD Eyefinity else if (BFS.ScriptSettings.ReadValue("Surround") == "true") { BFS.DisplayFusion.LoadMonitorProfile("Nvidia Surround"); System.Threading.Thread.Sleep(3000); //Wait BFS.DisplayFusion.LoadWallpaperProfile("Nvidia Surround"); } } //Manipulates Nvidia control panel to Enable Surround. public static void EnableSurround() { BFS.DisplayFusion.SaveDesktopIconsProfile("Default"); BFS.ScriptSettings.WriteValue("Surround", "true"); BFS.Input.SetMousePosition(337, 279); BFS.Input.LeftClickMouse(); System.Threading.Thread.Sleep(500); //Wait BFS.Input.SetMousePosition(831, 685); BFS.Input.LeftClickMouse(); System.Threading.Thread.Sleep(500); //Wait } //Manipulates Nvidia control panel to Disable Surround. public static void DisableSurround() { BFS.DisplayFusion.SaveDesktopIconsProfile("Surround"); BFS.ScriptSettings.WriteValue("Surround", "false"); BFS.Input.SetMousePosition(337, 258); BFS.Input.LeftClickMouse(); System.Threading.Thread.Sleep(500); //Wait BFS.Input.SetMousePosition(831, 685); BFS.Input.LeftClickMouse(); System.Threading.Thread.Sleep(500); //Wait } }
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