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Peter DeSimone
10 discussion posts
Thanks, just curious...
Jun 21, 2016  • #1
Keith Lammers (BFS)'s profile on WallpaperFusion.com
You might be able to do this with the new Triggers feature in the DisplayFusion 8.0 Beta version. What type of application is it?
Jun 22, 2016  • #2
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Peter DeSimone
10 discussion posts
I am using the version 8 beta. It is a game.
Jun 22, 2016  • #3
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Peter DeSimone
10 discussion posts
Sorry, GalCiv3 via Steam if that matters.
Jun 22, 2016  • #4
Keith Lammers (BFS)'s profile on WallpaperFusion.com
Does the game run windowed, or full screen?
Jun 23, 2016  • #5
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Peter DeSimone
10 discussion posts
full screened
Jun 23, 2016  • #6
Keith Lammers (BFS)'s profile on WallpaperFusion.com
Ok, thanks! If you update to the latest 8.0 Beta, you should be able to do what you're looking for using Trigger rules. I've attached the example rules. One detects when the game starts and disables the screen saver, the other detects when the game closes and enables the screen saver.

Hope that works! I don't have that game to test with, so I couldn't confirm here.
• Attachment: WindowCreated.jpg [173,871 bytes]
WindowCreated.jpg
WindowCreated.jpg
• Attachment: WindowDestroyed.jpg [174,559 bytes]
WindowDestroyed.jpg
WindowDestroyed.jpg
Jun 24, 2016  • #7
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Peter DeSimone
10 discussion posts
Thanks, I get it.

Thats great
Jun 24, 2016  • #8
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Peter DeSimone
10 discussion posts
Unfortunately, the Trigger didn't work using GalCiv3 EXE as the trigger. I changed it to the Stream main app, and that worked great. Don't worry, I blame Stream and how they kind of lock games to them on the PC.

Thanks again!
Jun 25, 2016  • #9
Keith Lammers (BFS)'s profile on WallpaperFusion.com
No worries, glad to hear you were able to get it sorted out!
Jun 27, 2016  • #10
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Peter DeSimone
10 discussion posts
Unfortunately, after a week of using the trigger functionality, I have noticed that the Trigger stops working.

I have it configured to stop the screen saver when Steam is running, but for some reason, it thinks that steam stops running and the screen saver is started again.

Now GalCiv 3 still has performance issues (memory and cpu hog to boot) and tends to go Non-responsive randomly, but does return to responsiveness, and since it is tied to Steam, it might confuse Display Fusion.
Jun 29, 2016  • #11
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Peter DeSimone
10 discussion posts
Also it might be helpful to know my GalCiv 3 game is at about 500 turns and is configured for gigantic and the number of objects/ships etc is extreme.

I have a Dell Alienware Aurora, 16 gig of RAM, i7 running at 3.4, 64 bit windows, with SATA SSD drive.
Jun 29, 2016  • #12
Keith Lammers (BFS)'s profile on WallpaperFusion.com
Ok, strange that it didn't work with the GalCiv EXE anyways. After GalCiv launches, is there a different EXE that the game runs in?

Instead of disabling the screen saver automatically, you could assign key combinations to the "Disable/Enable Screen Saver" functions on the DF Settings > Functions tab. You can then manually disable it and re-enable it when done with the game.
Jun 29, 2016  • #13
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