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DF v9.7 beta 17 Mouse Wrapping broken

55 discussion posts
Just installed DF v9.7 beta 17. Left-right mouse/cursor wrapping seems to be broken.
Jun 9, 2020  • #1
Keith Lammers (BFS)'s profile on
I'm not able to reproduce this here. If you restart DisplayFusion, is it still broken?
Jun 10, 2020  • #2
55 discussion posts
Restarting DF had no effect. Rebooting computer had no effect. Mouse wrapping still broken.

This is on a Windows 7 x64 system.

There is at least one other person reporting this problem.

Troubleshooting info attached.
• Attachment [protected]: [47,249 bytes]
Jun 10, 2020  • #3
Keith Lammers (BFS)'s profile on
Thanks, we'll check it out further and see what we can find out!
Jun 10, 2020  • #4
Jon Tackabury (BFS)'s profile on
Would you be able to try this updated Beta 17 installer and let me know if it resolves your issue? There was a problem with the way DisplayFusion was setting up the wrapping hooks that should be fixed here. Your feedback is much appreciated, thanks!
Jun 10, 2020  • #5
355 discussion posts
Beta17c solved this issue on my 3 monitor system.
Windows 10 x64 Pro on home built with ASUS Maximus VIII Extreme motherboard. Intel I7-6700k CPU,64 gbyte Rip Jaw ram, GeForce 980 Ti graphics, 3 monitors including Dell P2714T touch screen, 200 Mbps cable, 3 ASUS RT-AC88U routers in Aimesh mode, Samsung 980 Pro NVmE M.2 500 gbyte SSD + Samsung 850 Pro 512 gbyte SSD, 8 tb WD My Cloud Pro PR2100 NAS drive, 4 tb WD My Cloud Mirror Gen2 NAS drive, 2 tb My Cloud external drive.
Jun 10, 2020  • #6
55 discussion posts
Mouse/cursor wrapping is working again with 17c. Thanks.

But, this broke something else that was apparently fixed in 17. Previously reported here:
Jun 10, 2020  • #7
Jon Tackabury (BFS)'s profile on
Sorry about this hassle, we have found this regression and it will be fixed in Beta 18 along with the previous wrapping fixes. Thanks!
Jun 10, 2020  • #8
Keith Lammers (BFS)'s profile on
Just a quick update here, we were mistaken on that mouse wrapping issue in the other thread. It was not purposely fixed in Beta 17, it just seemed fixed because the mouse hooks were broken.

We won't be able to get it done for 9.7 final, but we've got it on our list for the first beta after that.

Jun 10, 2020  • #9
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