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Boozebeard
10 discussion posts
Hi, I'm trying to setup a trigger so it will load a specific monitor profile when a specific application launches. I've attached an image of what I tried, not sure why it doesn't work. I also tried specifying the window name instead of the using file location but that didn't work either.
• Attachment: trigger.PNG [356,375 bytes]
trigger.PNG
trigger.PNG
Aug 2, 2017  • #1
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Boozebeard
10 discussion posts
Sorry I had the image protected. Should be able to see it now.
Aug 3, 2017  • #2
Keith Lammers (BFS)'s profile on WallpaperFusion.com
Could you attach a debug log? Here are the steps:
  • On the DisplayFusion Settings > Troubleshooting tab, change the Logging drop-down to "L1: Log Minimal" and click Apply
  • Launch the game and then exit the game
  • Send us the DisplayFusion.log and DebugInfo.html files (can be found by clicking the Open Log button on the Troubleshooting tab)
  • Disable debug logging after sending the log
Aug 4, 2017  • #3
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Boozebeard
10 discussion posts
Ok, here they are. I assume you can get to these if I leave them protected?
• Attachment [protected]: DebugInfo.html [132,378 bytes]
• Attachment [protected]: DebugInfo.txt [87,849 bytes]
Aug 4, 2017  • #4
Keith Lammers (BFS)'s profile on WallpaperFusion.com
I sure can! One file is missing though. Can you send the "DisplayFusion.log" file?
Aug 4, 2017  • #5
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Boozebeard
10 discussion posts
Oops, sorry.

Edit: If it helps to know the monitor profiles that are being loaded are exactly the same other than one has the refresh rate set to 60hz and the other 100hz. The profiles load correctly if I select them manually through the interface or with hotkeys.

Edit 2: If I set the trigger to window focused it works, it just doesn't pick up on the window creation. (Same thing with another game I tested, the window destroyed trigger works for both though.)
• Attachment [protected]: DisplayFusion.log [346,224 bytes]
Aug 4, 2017 (modified Aug 6, 2017)  • #6
Keith Lammers (BFS)'s profile on WallpaperFusion.com
Ah ok, that might be the issue then. The full screen games might not be sending a Window Created message. We're planning to add a new "Process Started" Trigger Event in the future, which would probably work here, so I'll let you know when that's available :)

Thanks!
Aug 8, 2017  • #7
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Boozebeard
10 discussion posts
I actually tried running it in window mode and that didn't work either. Window focused works well enough for what I wanted to do though.
Aug 10, 2017  • #8
Keith Lammers (BFS)'s profile on WallpaperFusion.com
We're a bit late with the follow-ups, but in 9.1 you should now be able to choose "Process Created" as a Trigger Event. Hopefully that will help here!

Thanks!
Dec 15, 2017  • #9
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