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David H Voelker
10 discussion posts
When I play Dead island Riptide lately (within the past month or so), I'm finding that the mouse doesn't stay within the confines of the monitor I'm playing the game on, such that if I click a mouse button when the mouse thinks it's on another monitor, I get kicked out of the game. This didn't use to happen. I don't know if it's because a change in DisplayFusion or in the game (I doubt the latter; it's an older game and hasn't been updated recently). Can you advise? is there a fix?
Feb 13, 2015  • #1
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James Gust
2 discussion posts
LOL I just ran into this but with Dead Island. On the steam forums there was a suggestion to use the app "Dual Display Mouse Manager" (https://sourceforge.net/projects/ddmm). What it does is lock the mouse to a monitor or allow you put in a delay before moving the mouse to the second monitor.

It worked well for me in that game but when moving to my laptop and trying to use it with work I find it a little buggy. It doesn't work with window snapping or with DF's functions so its easy to get in a stuck state. In a pinch it will help out with the game.

What I would love to see is this functionality built into DF and have it work with window snapping and DF window funcitons.
Feb 13, 2015  • #2
Keith Lammers (BFS)'s profile on WallpaperFusion.com
DisplayFusion actually has a function for locking the mouse cursor too. On the Settings > Functions tab, just assign a key combination to the "Lock/Unlock Mouse Cursor to Current Monitor" option, and then use that key combo before and after running the game :)
Feb 13, 2015  • #3
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James Gust
2 discussion posts
Thank you. I was looking in the wrong location, Window Management|Mouse Management. It makes sense on where it is located. I just wasn't thinking clearly. I tested with the game Dead Island and it works way better than that other DDMM tool.
Feb 13, 2015  • #4
Keith Lammers (BFS)'s profile on WallpaperFusion.com
Awesome, glad to hear it!
Feb 13, 2015  • #5
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David H Voelker
10 discussion posts
Perfect solution. I figured there'd be one. Thanks, all!
Feb 13, 2015  • #6
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